File-based apps, extension members, nameof improvements, and user-defined compound assignment operators make life easier for C# programmers. You’ll need .NET 10.
In a social media feedback thread started by Microsoft Visual Studio guru Mads Kristensen, multiple developers unloaded on the IDE's facility with AI provided by GitHub Copilot and other tools.
AttackIQ has released a new attack graph that emulates the behaviors exhibited by BlackByte ransomware, a strain operated ...
Gigasoft releases ProEssentials v10 with GPU compute shaders and publishes six-part WPF chart library comparison for ...
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How and when to create and use PowerShell modules
PowerShell modules allow you to combine multiple scripts to simplify code management. Learn step-by-step instructions for creating and using these modules.
Three of the four vulnerabilities remained unpatched months after OX Security reported them to the maintainers.
Tech expert ThioJoe uncovers 12 hidden Windows file types that most users have never noticed. Spanberger takes further steps to remove Virginia from ICE operations US Navy releases footage from ...
ABI and scripting to the Wasm Component Model (WASI Preview 2). He shares how to build secure plugin systems that run at near ...
Dr. James McCaffrey presents a complete end-to-end demonstration of decision tree regression from scratch using the C# language. The goal of decision tree regression is to predict a single numeric ...
ASP.NET Core in .NET 11 Preview 1 Brings New Blazor Components, Improved Navigation, and WebAssembly
Microsoft has released ASP.NET Core in .NET 11 Preview 1, introducing new Blazor components like EnvironmentBoundary, Label, and DisplayName, along with relative URI navigation, QuickGrid row click ...
GitHub games are open-source projects for testing gameplay ideas, sharing code, and collaborating publicly outside ...
A Visual Studio Code extension that provides a built-in viewer for GLTF or GLB files. This extension allows you to preview and interact with 3D models directly within VS Code. Click on any .gltf .glb ...
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