This is a sandbox I developed to figure out and learn about physics in Godot. Shells are Rigidbodies with disctinct properties and you can affect them to see the results.
Valve says that Steam Frame won’t be able to display traditional (‘flat’) games in stereoscopic 3D at launch, but they are ...
Godot 4.6-dev5 adds D3D12 default on Windows, delta-encoded PCK patches, native Android Gradle export, OpenXR 1.1 support and ...
Built from scratch, inspired by the Zelda Breath of the Wild inventory system and inventory UI, this is an extensive system: This source-code is built from scratch in the Complete Godot Course: Game ...