The Blender Foundation has made it clear that stability, not novelty, is the defining goal of LTS, and these releases follow ...
Paradigm, a GPU-accelerated liquid solver for Houdini, enters open beta with sparse simulation and cross-platform GPU support ...
Epic Games releases a 5-part tutorial series with Enduring Games to assist Unity developers in transitioning to Unreal Engine, focusing on Blueprints and C++ integration.
HFF Munich is hiring a part-time 3D animation mentor for its VFX programme under Prof. Jürgen Schopper, starting 1 May 2026.
LotPixel Hub beta gives 3D artists free access to 1,300+ PBR textures up to 8K, with Blender integration and more DCCs to come.
Five years, one artist, one robot: how Maxim Gehricke made SEN, a 3D animated short film created solo from concept to final ...
D5 Render 3.0 adds oceans, volumetric clouds, true displacement, and AI tools, plus the new lightweight D5 Lite.
Compositing Academy’s Volumetric Noise plugin brings real 3D fog, clouds and parallax to Nuke, no 2D tricks required.
Quad Filler is a lightweight add-on for Blender that automates filling gaps in mesh topology by bridging two open edge chains ...
FilmLight’s Baselight v7 introduces smarter mattes, depth-based grading and faster caching for complex colour workflows.
Foundry drops perpetual maintenance: from 2027, all Nuke, Mari, and Katana users will be on subscription only.
HFF Munich is hiring a part-time 3D animation mentor for its VFX programme under Prof. Jürgen Schopper, starting 1 May 2026.
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