When NVIDIA announced the Ada Lovelace architecture and the GeForce RTX 40 Series, it mentioned a new bit of technology called Shader Execution Reordering (SER) to improve shader scheduling. This ...
RTXGI SDK v1.0 boasts key features including multi-bounce global illumination without bake times, optimized memory layouts, compute shaders, and support for multiple coordinate systems. Nvidia ...
During the GTC 2024 event, NVIDIA announced the release of the RTX Global Illumination 2.0 SDK, marking a significant update in ray tracing technology. This latest version introduces innovative ...
TL;DR: NVIDIA's ReSTIR PT Enhanced technology more than doubles path tracing performance, improving visual fidelity and reducing artifacts in demanding global illumination effects. It optimizes ...
Here’s a roundup of news from ‘day one’ of our GDC 2018 coverage. Vive Pro date and price, Magic Leap announcements, Nvidia’s real-time ray-tracing, and Budget Cuts resurfaces. HTC have finally ...
AMD, Nvidia, and Valve have each introduced significant software updates aimed at boosting gaming performance and visual quality. AMD’s latest SDK hints at upcoming 4x and 6x frame generation ratios ...