Nvidia has published a new video and entry to its GameWorks developer site explaining new features available within PhysX FleX. We are told that FleX can offer developers new effects with simulated ...
At this point, it seems inevitable that whenever NVIDIA reveals a new GeForce series, the company will have a number of cool tech demos on-hand to help sell us on what it can do, and tease us on ...
The latest NVIDIA Geforce WHQL driver update now enables PhysX FleX technology in Killing Floor 2. The update will also bring support for the new GTX 980 for notebooks. A new 'Game Ready Driver' ...
In an effort to expand the understanding the public has of the developer program NVIDIA has in GameWorks, this week they've taken the stage with showings of a couple of new (or otherwise newly branded ...
As gamers, we often trudge through titles without thinking about the amount of work that went into every painstaking detail of the environment – I know I'm guilty of it. Every now and again, a video ...
Spilling a little milk is worth it—at least, if you’re looking for a good particle-based simulation. Check out NVIDIA’s new “PhysX FleX” features—even if you’re not in the market for a new graphics ...
NVIDIA is holding a tech event currently in Montreal to showcase a number of the tools and technologies that the company has developed to push the state of the art in game development. The event is ...
Nvidia has announced FLEX, a new unified approach to its PhysX physics simulation SDK, along with two new simulation technologies: FlameWorks and GIWorks. FLEX aims to unify the various physics ...
PhysX FleX is a particle based simulation technique for real-time visual effects. So far we showed examples for rigid body stacking, particle piles, soft bodies and fluids. In this video we'll be ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results