Three researchers from Georgia Tech's School of Interactive Computing (IC)—Cindy Lin, Lynn Dombrowski, and Shaowen Bardzell—were selected to present their paper at the highly selective Aarhus ...
While attending Engineering and Science University Magnet School (ESUMS) in West Haven, Connecticut, an eighth-grade reading of Walter Isaacson’s biography of Steve Jobs sparked the idea that ...
Human-Computer Interaction (HCI) is a multidisciplinary field that explores the design, evaluation and implementation of interactive computing systems for human use. Traditionally rooted in the ...
Our research aims at the future applications and possibilities of games. IGM faculty advance their knowledge and practice across many disciplines, encompassing a wide range of topics that incorporate ...
College of Computing faculty and students are engaged in ground-breaking, multi-disciplinary research across campus, and through the Institute of Computing and Cybersystems and other Michigan Tech ...
Pursue research on areas of the significant anticipated growth of funding and economically disruptive technologies. Currently funded research by the faculty members of the Electrical Engineering and ...
The College of Computing is pleased to present the Infinite Loop Journal for Undergraduate Research and Applied Computing. The online journal aims to serve as a premier platform for showcasing the ...
As higher education institutions increasingly embark on data-intensive research projects, high-performance computing is a necessity. In some cases, universities are replacing traditional computing ...
Exploring and advancing technologies—the Internet, social software, hand-held and wearable devices, touch and gestural interfaces, the Internet of Things, virtual reality, and more—to create useful, ...
Stephen Shankland worked at CNET from 1998 to 2024 and wrote about processors, digital photography, AI, quantum computing, computer science, materials science, supercomputers, drones, browsers, 3D ...