Is it better to hand hold new players through a game tutorial to teach them all the mechanics and intricacies of a game, or is it better to let them figure things out on their own? The "tutorial level ...
Tutorials are an integral part of any great video game. Not only do they give players a chance to learn the ropes and understand some basic mechanics, but they also introduce them to a brand-new world ...
Assassin's Creed III has such a soul-drainingly boring tutorial it actively lessens the quality of the entire game - because close to half of it is effectively one big, long tutorial. It's a tutorial ...
Our weekly article where we write a bit about what we've been playing so that you will too. Have a lovely weekend.
Sheri Graner Ray is no stranger to the game industry or game designers. She has been making games since 1990, is the author of Gender Inclusive Game Design - Expanding the Market, a co-founder of the ...
Of all the many valid reasons I’m still playing The Witcher 3, there’s one that’s not related to the game’s quality. If I put it down for too long, I’ll completely forget how to play. It’s a problem ...
Portal 2 sets a great standard for tutorials - it's funny and quick, and the patronizing nature of telling the player how to progress is explained in the narrative. Games have a lot of standard ...
Everyone has a favourite video game tutorial. Maybe it's the first hour of Fallout 3, which quite literally treats you as a baby, teaching you new mechanics at different stages of growth? Perhaps it's ...
In my time on this earth I’ve pledged allegiance to many masters. Learned men and women: Buddhists, dissidents, Jedi. Their words—always measured—tend to echo at critical junctures. Whenever I face ...
The topic for this Friday’s weekend thread comes from a reader suggestion. Over on the Yeezus/Hotline Miami Alternate Soundtrack article (which is worth checking out if you haven’t already), ...