While I go 'oo' at every perfectly lit videogame vista, ray tracing can sometimes make my gaming rig go 'HNNNG'. I love a traced ray as much as the next person, but realistic reflections and lighting ...
NVIDIA did the latter with its RTX Mega Geometry tech, and now Microsoft is bringing those gains to the larger DirectX ...
Microsoft has introduced a massive update to DirectX Raytracing, enabling Clustered Geometry and Partitioned TLAS to slash ...
Microsoft’s DirectX Agility SDK 1.722 preview adds Clustered Geometry, Partitioned Top-Level Acceleration Structures (PTLAS) and indirect acceleration-structure builds.
Microsoft's DXR update reduces acceleration structure build times from 788 ms to 3.11 ms in a Radeon RX 9070 test. The ...
Microsoft has released one of the most significant updates to its DirectX Raytracing (DXR) since its debut in 2018. This ...
Microsoft's DirectX Raytracing update boosts a Radeon RX 9070 sample from 1.2 to 79 FPS, but that 66x gain won't translate ...
Microsoft detailed Clustered Geometry and a companion feature called Partitioned TLAS on its DirectX developer blog this week ...
Microsoft has added a compatibility layer for batched asynchronous DirectX commands, allowing game developers to use the newer APIs on some graphics hardware that lacks native support.
Microsoft has introduced a DirectX Raytracing preview designed to reduce the cost of updating detailed geometry and large, changing scenes in Windows games.
An XFX Radeon RX 9070 GRE reportedly reached 3.9 GHz using a custom DirectX 9 workload without hardware modifications. The ...
UTM 5 for Mac adds DirectX 11 and 12 for Windows 11 VMs, Vulkan 1.3 for Linux, snapshot management and USB sharing for macOS ...